-
Below is a descriptive list of
Dramatic
Elements related to the plays we will read:
-
Thus, students of literature should become skilled in
utilizing them in their discussions -
ELEMENTS
of DRAMA
- (1)
PLOT:
-
sequence of events, situation,
or conflict that must be
resolved, causes tension among
characters
- Is it plausible/credible,
how?
- (2)
CHARACTER:
-
round, stock, flat
- Does the audience care
about them? Are they believable,
how?
- (3)
ACTING:
-
realistic actions,
reactions—normal, believable,
credible, interesting,
distinctive, how?
- (4)
THEME:
-
main idea/point of film
- Is it significant, how?
- (5)
SETTING:
-
time & place of story; clothing,
costuming, makeup, buildings,
backgrounds
- How do they reinforce
plot, characters, theme?
|
ELEMENTS
of DRAMA
- (6)
PACE:
-
work well or drag, how? too
fast, too slow
- (7)
MUSIC/SOUND:
-
sound creates mood; believe what
see b/c in part what you hear
- How does music/sound
contribute to the production?
- (8)
CINEMATOGRAPHY/DIRECTING TECHNIQUES,
EFFECTS:
-
lighting, positioning; “moving
pictures;” special effects
- How does cinematography
contribute to film?
- (9)
DIRECTOR:
-
style, interpretation, pace,
acting, music, costumes
- Has s/he done her/his
job?
- (10)
VALUE:
-
moral, social, psychological
value beyond entertainment
- Is the entertainment
value enough for you to
recommend this production?
|
ARISTOTELIAN TRAGEDY
1.
Plot
2. Character
3. Diction
4. Thought |
5.
Song
6. Spectacle (costuming,
scenery = stagecraft)
|
-
PLOT: The most
fundamental and important aspect of
tragedy, referring more to the
structure or organization of the
play than merely “what happens.”
- probable, believable,
inevitable
- arising from the actions
of Tragic Hero
- (laws of probability &
necessity)
- complex:
- with Recognition (anagnorisis)
- with Reversal of Fortune
(peripeteia)
- with suffering
- --> arouses pity & fear
in audience (catharsis)
- Plot = #1
- The best plots
are those whose resolutions
arise from the construction of
the events rather than from
characterization—the laws of
probability and necessity, cause
and effect.
- Also, the plot must be a
unified whole:
- a beginning, middle, and
end: (Freytag's
Pyramid)
-
EXPOSITION -->
COMPLICATION -->
CLIMAX
-->
-
DENOUEMENT -->
RESOLUTION
- The plot must also be
self-contained, with a
unity of action, its events
operating under the rules of
necessity. Thus, Aristotle
frowned upon the reliance of
DEUS EX
MACHINA (see below).
- Aristotle also mentions that
tragic plots should be “of a
certain magnitude”; that is,
they should possess universality
as well as complexity.
- Complex plots should also
have
PERIPETEIA (see
below) and
ANAGNORISIS (see
below), the former leading to
the latter in a matter of cause
and effect.
|
ARISTOTELIAN TRAGEDY
-
CHARACTER:
- The tragic character,
secondary to plot, should
possess a moral quality, for who
should pity the fall of an evil
man?
- The tragic heroes should
also be realistic and true to
their type (gender), to
themselves (consistency of
character), and to the laws of
necessity and probability.
- While the characters should
be realistic, Aristotle suggests
that they should also be “more
beautiful,” idealized, elevated,
or ennobled.
TRAGIC HERO
-
not too good
(perfect)
-
not too evil
(who cares!)
-
realistic
(true to type/character)
-
self-consistent
-
fall from happiness
(prosperity, glory)
to misery
-
tragic error or tragic
mistake
(not necessarily a moral
issue)
|
-
THOUGHT, DICTION, SONG,
SPECTACLE:
- These elements are below
Plot and Character in order of
importance.
- If the construction, or
Plot, of the play is sound, then
the superior poet will not need
to rely upon these or, at the
very least, they will take care
of themselves.
-
SONG
& DICTION:
- the media of imitation
- Diction =
metrical arrangement of the
words
- words appropriate to
character, plot, tragedy
- metaphor = mark of
genius
- Song = melody,
musical elements
- Chorus' songs should be
part of the plot, not mere
interludes
-
SPECTACLE:
- last in importance
- tragedy does not need to
be performed to be effective
- tragedy can be read for
the same effect
- (sensory effects)
- costuming
- scenery
- gestures
- voice
- "stagecraft"
-
PERIPETEIA:
- A sudden reversal of
fortune, or circumstances,
leading to the protagonist’s
downfall.
- The peripeteia
should be closely related to the
anagnorisis (recognition).
-
ANAGNORISIS:
- It means “recognition”
or “discovery,” and
Aristotle uses these to denote
the turning point in a drama at
which the protagonist recognizes
the true state of affairs,
having previously been in error
or ignorance.
- We might say this is the
moment in which the “tragic
hero” recognizes his “tragic
error” or “tragic mistake.”
- Perhaps, too, we can call
this a “moment of clarity.” For
example, Oedipus recognizes that
he killed his father, married
his mother, and brought a plague
upon his people.
- DEUS
EX MACHINA:
- A weakness in
a tragedy or a writer who relies
upon this artifice to resolve
the Plot, rather than the action
resolving itself according to
the laws of probability and
necessity.
- Literally, it means “god
in/from the machine,” and it
involved the lowering of a god
onto the stage via machinery in
order to resolve the
entanglements of the
situation/plot.
-
CATHARSIS:
- The “purging” of pity
and fear in the tragic audience.
- These emotions, feelings are
aroused by the action and
assuaged by its resolution.
- PITY =
eleos: compassion for Pathos
bearer
- TERROR - FEAR
= identification with
Pathos bearer
- PATHOS =
Passion, key/religious
suffering
|
STRUCTURE |
-
DEFINITION:
-
The general framework of
a piece of writing.
-
plays:
-
poems:
-
lines, stanzas,
set rhyme scheme
-
or number of
lines
-
novels:
-
short stories:
-
none, numbered
sections,
-
spaces between
sections
-
digressions, flashbacks,
time shifts, contrasting
scenes or perspectives,
repetitions of key
events retold through
multiple POV
-
PLOT:
-
A
series of causally
related events within a
story or play; the
artistic arrangement of
the elements within a
story; the events in
their totality.
-
SUBPLOT:
-
singular or multiple;
-
often its function is to
mirror or accentuate the
main story line and
reinforce the theme;
-
sometimes its function
is to offer comic
relief, intrigue, or
excitement; minor
complications
-
PLOT
ARRANGEMENT:
-
Arranged
chronologically: linear
progression.
-
Arranged out of
sequence: the ending
first, and then what led
up to it.
-
Arranged "in medias
res": in the middle ("in
the midst of things").
-
Told in
FLASHBACK:
-
retrospectively
presenting the
events.
|
-
I.
EXPOSITION:
-
The opening section
that sets the scene,
introduces the main
characters, gives
background information,
or reveals what happened
before the start of the
story.
-
II.
COMPLICATION:
-
a) The rising action
of the plot, moving
towards the Climax;
-
b) the introduction
of a further conflict(s).
-
CONFLICT:
-
An antagonism
between people
and/or forces that
creates tension,
crisis, suspense.
-
person vs. person
(“man vs. man”)
-
person vs. nature
-
person vs.
society
-
person vs.
supernatural entity
-
person vs. self
-
EPIPHANY:
-
A moment of
clarification,
insight,
elucidation,
discovery,
revelation by which
a character's life
(or viewpoint) is
dramatically
altered.
-
SETTING:
-
The geographical
location ("locale"),
historical era,
season of the year
of a story. A
story's time and
place.
-
MOOD:
-
The emotional
content of a scene
or setting (feeling:
somber, gloomy,
joyful)
-
SCENE:
-
A vivid, dramatic
moment described
with enough detail
to create the
illusion of reality,
as if the reader
were truly there at
that moment.
-
III. CRISIS:
-
A moment of high
tension, which is
resolved and followed by
another, even more tense
moment, leading to the
TURNING POINT.
-
IV.
CLIMAX:
-
The point to which
the Plot's action builds
as the conflicts become
increasingly more
intense and complex;
-
the highest point of
tension within the Plot:
the point at which the
outcome will be decided.
-
V.
CONCLUSION-RESOLUTION-DENOUEMENT:
-
The outcome of the
action; "the
untying of the knot;"
the resolution of the
conflicts.
-
Related to the "Falling
Action" in drama in
which the consequences
of the conflict are
revealed (after the
Climax).
|
|
PACE |
SOUND-MUSIC |
- tempo,
speed of the action
-
Does it work well, fit the
material?
-
Does it drag or does it move
smoothly?
- Is
it too fast, too slow?
|
-
background music or music played
during seating
- used to
create a mood
- adds to
believability
-
because what you hear helps you
believe what you see
- How
does music/sound contribute to the
production?
- Does it
add to or detract?
- Does it
set the mood? Is it appropriate for
the setting? Did it prepare you for
the production?
|
CINEMATOGRAPHY |
DIRECTOR |
-
Directing techniques or effects
-
lighting, positioning; “moving
pictures”
- special
effects
- How
does cinematography contribute
to film?
|
- style,
interpretation
- pace,
acting
- music,
setting
-
costumes, casting
- Has
s/he done her/his job?
|
ARISTOTELIAN TRAGEDY |
-
DEFINITION:
(as discussed in his
Poetics)
“Tragedy, then, is an
imitation of an action
that is serious,
complete, and of a
certain magnitude; in
language embellished
with each kind of
artistic ornament, the
several kinds being
found in separate parts
of the play; in the form
of action, not
narrative; through pity
and fear effecting the
proper purgation of
these emotions.” |
1. Plot
2. Character
3. Diction |
4. Thought
5. Song
6. Spectacle |
-
TRAGEDY:
-
The imitation of an
action, not the telling
of an action;
-
that is,
it is a dramatic
recreation (mimesis)
-
rather than narration or
simply telling.
-
It demonstrates what
has happened and what
may happen under the
laws of probability,
of cause-effect;
-
thus,
tragedy is different
from and superior to
history.
-
The “fear”
aroused and purged in
the catharsis relates to
these laws.
-
PLOT:
-
The most fundamental
and important aspect of
tragedy, referring more
to the structure or
organization of the play
than merely “what
happens.”
-
Probable, Believable,
Inevitable
-
arising from the
actions of Tragic
Hero
-
(laws of
probability &
necessity)
-
Complex:
-
with Recognition
(anagnorisis)
-
with Reversal of
Fortune (peripeteia)
-
with suffering
-
--> arouses pity
& fear in audience (catharsis)
-
Plot = #1
-
Best Plots:
-
The best plots
are those whose
resolutions arise
from the
construction of the
events rather than
from
characterization—
-
the laws of
probability and
necessity,
-
cause and
effect.
-
Also, the plot
must be
a unified whole:
-
a
beginning,
middle, and end:
- (Freytag's
Pyramid)
-
EXPOSITION -->
COMPLICATION -->
CLIMAX -->
-
DENOUEMENT -->
RESOLUTION
-
The plot must also be
self-contained, with
a
unity of action,
its events operating
under the rules of
necessity.
-
Thus, Aristotle
frowned upon the
reliance of
DEUS EX MACHINA
(see below).
-
Aristotle also
mentions that tragic
plots should be “of a
certain magnitude”;
-
that is, they should
possess
universality
as well as
complexity.
-
Complex plots should
also have
PERIPETEIA
(see below) and
ANAGNORISIS
(see below), the
former leading to the
latter in a matter of
cause and effect.
|
-
CHARACTER:
-
The tragic character,
secondary to plot, should
possess a moral quality, for
who should pity the fall of
an evil man?
-
The tragic heroes should
also be
realistic
and
true to their type
(gender),
to themselves
(consistency of character),
and
to the
laws of necessity and
probability.
-
While the characters
should be realistic,
Aristotle suggests that they
should also be “more
beautiful,”
idealized, elevated, or
ennobled.
TRAGIC
HERO
-
not too good
(perfect)
-
not too evil
(who
cares!)
-
realistic
(true
to
type/character)
-
self-consistent
-
fall from
happiness
(prosperity,
glory)
to misery
-
tragic error
or tragic
mistake
-
(not
necessarily
a moral
issue)
|
-
THOUGHT, DICTION,
SONG, SPECTACLE:
-
These elements are below
Plot and Character in
order of importance.
-
If
the construction, or
Plot, of the play is
sound, then the superior
poet will not need to
rely upon these or, at
the very least, they
will take care of
themselves.
-
SONG
& DICTION:
-
the media of imitation
-
Diction
=
metrical arrangement of
the words
-
words appropriate to
character, plot,
tragedy
-
metaphor = mark of
genius
-
Song
=
melody, musical elements
-
Chorus' songs should
be part of the plot,
not mere interludes
-
SPECTACLE:
-
last in
importance
-
tragedy does not
need to be performed
to be effective
-
tragedy can be read
for the same effect
-
(sensory effects)
-
costuming, scenery,
gestures, voice
-
"stagecraft"
-
PERIPETEIA:
-
A
sudden reversal of
fortune,
or circumstances,
leading to the
protagonist’s downfall.
-
The peripeteia should be
closely related to the
anagnorisis (recognition).
-
ANAGNORISIS:
-
Meaning “recognition”
or “discovery,”
Aristotle uses these to
denote the turning point
in a drama at which the
protagonist recognizes
the true state of
affairs, having
previously been in error
or ignorance.
-
We
might say this is the
moment in which the
“tragic hero” recognizes
his “tragic error” or
“tragic mistake.”
-
Perhaps, too, we can
call this a “moment
of clarity.”
-
For example,
Oedipus recognizes that
he killed his father,
married his mother, and
brought a plague upon
his people.
-
DEUS EX MACHINA:
-
A
weakness
in a tragedy or a writer
who relies upon this
artifice to resolve the
Plot, rather than the
action resolving itself
according to the laws of
probability and
necessity.
-
Literally, it means “god
in/from the machine,”
and it involved the
lowering of a god onto
the stage via machinery
in order to resolve the
entanglements of the
situation/plot.
-
CATHARSIS:
-
The “purging”
of pity and fear in the
tragic audience. These
emotions, feelings are
aroused by the action
and assuaged by its
resolution.
-
PITY =
-
eleos: compassion
for Pathos bearer
-
TERROR or FEAR =
-
identification with Pathos
bearer
-
PATHOS
=
-
Passion,
key/religious
suffering
|
|
THEME |
SETTING |
-
the central idea of a literary work
-
the underlying issue of the piece,
subject matter
-
indirectly expressed
-
a work can have more than one
-
a universality to the message
-
not the same
as “moral”
|
-
*more than mere locale
-
geographic location ("locale")
-
historical era/period
-
cultural milieu
-
religious or social or economic
features
-
climate, weather
-
season of the year
-
time of day
-
area, region of the country or world
-
type of building or room
|
MOTIF |
FORESHADOWING |
-
deliberately repeated images (a
pattern)
-
that contribute to overall
meaning or emphasize some
important element of the work
-
patterns of images, highlight some
part of the story, assist towards
meaning
-
clothing = maturity, growing
up
-
repeated references to a
character's changing clothes
-
more feminine clothes over
tom-boy clothes
|
-
hint at what’s to come
-
hints or indications of what is to
come
-
early clues (often found when
re-reading) to what eventually
happens in a story or play
|
SUSPENSE |
FLASHBACK |
-
a pleasurable anxiety
-
an author creates (in the
complication, climax)
-
to make us wonder what will happen
next
-
or how a character will resolve a
crisis or conflict
|
-
breaking the linear progression of a
narrative
-
to tell of some prior occurrence
|
IMAGERY |
IRONY |
-
sense details
-
so vivid or evocative
-
that readers can see, hear,…
-
words or passages that stir feelings
or memories through an appeal to the
senses;
-
words, phrases, sentences that
create mental "image"
-
CATEGORIES OF IMAGES:
-
5 senses: sight (visual),
sound (auditory), smell (olfactory),
taste (gustatory), touch
(tactile)
-
motion (kinetic),
temperature (thermal)
|
-
surprise to our expectations
-
verbal
-
say one thing, mean another
-
a discrepancy between
spoken/written words & their
intended meaning
-
situational
-
expect one thing to happen,
another does
-
a contrast between hopes,
aspirations, fears & the
eventuality (character's fate)
-
surprise endings
-
dramatic
-
we know what characters do not
-
readers/audience know something
that a character does not
|
STYLE |
SATIRE |
-
the individuality of expression
conveyed through diction (word
choice), syntax (sentence structure,
and/or punctuation
-
a writer's distinctive manner of
writing
-
idiosyncratic traits of a writer
-
how a person writes
-
ex: journalistic; highly
subjective/stream-of-consciousness;
sardonic
|
-
“a
literary tone used to ridicule or
make fun of human vice or weakness,
often with the intent of correcting,
or changing, the subject of the
satiric attack”
-
“a literary composition, in verse
or prose, in which human folly and
vice are held up to scorn, derision,
or ridicule”
-
parody:
“a humorous
or satirical imitation of a serious
piece of literature or writing”
|
TONE |
MOOD |
-
the writer’s tone/attitude towards
the subject
-
EX: sad, mock-serious,
caring, sarcastic, awed
|
-
atmosphere
-
the
emotional content of a scene or
setting
-
feeling: somber, gloomy,
joyful
|
CONFLICT |
GROTESQUE |
-
tension, stress, pressure
-
struggle between opposing forces
-
problems, antagonisms,
arguments, resistance
-
effort, clashes, impediments
-
obstacles to goals/desires
-
creates tension, crisis, suspense
-
PERSON vs.
-
(internal)
-
(external)
-
Person
-
Society
-
Nature/Environment
-
Deity
-
Supernatural Entity
-
Technology
|
-
the freakish, unnatural, disgusting
-
ridiculous, bizarre, extravagant,
freakish, the unnatural
-
aberrations from desired norms
of harmony, balance, proportion
-
used for comic or satiric effect
-
satire, parody, caricature,
invective
-
burlesque, black comedy, macabre
-
comic relief, sick joke
-
Theatre of the Absurd, Gothic
novels
-
used for characterization
-
physical disfigurement =
spiritual or emotional
disfigurement
-
ex:
Dr.
House
-
hole in leg = hole in soul
-
warped leg = warped spirit
|
JUXTAPOSITION |
NON-FICTION |
-
contrast (like the rhetorical
strategy)
-
2 disparate things set in contrast
to each other
|
-
biography, autobiography
-
history, news reports
|
METAPHORS & SIMILES |
DICTION |
-
link unrelated things to spark
imagination
-
to
allow us to consider new thoughts
-
simile uses "as" or "like"
-
metaphor implies "is"
|
-
word
choice
-
links
to meaning
-
appeals to emotion, reason, &
character
-
connotation
-
implied meaning & attitude
-
suggestions & associations
-
denotation
-
look
up words you do not know
|
PLOT:
DEFINITION: |
-
a
series of causally related
events within a story or play
-
the
artistic arrangement of the elements
within a story
-
the
events in their totality
|
PLOT
ARRANGEMENT: |
-
arranged
chronologically:
-
linear
progression
-
beginning, middle, end
-
arranged
out
of sequence:
-
the
ending first, and then what led
up to it
-
arranged
"in
medias res":
-
in the
middle
-
("in
the midst of things")
-
told in
flashback:
-
retrospectively presenting the
events
-
other Plot techniques:
-
flash forwards
-
stream-of-consciousness
|
SUBPLOT:
|
-
singular or
multiple
-
functions:
-
often
its function is to mirror or
accentuate the main story line
and reinforce the theme
-
sometimes its function is to
offer comic relief, intrigue, or
excitement
-
minor
complications
|
CHARACTERIZATION:
CHARACTER: |
-
definition:
-
a
person, entity, animal, OR
object
-
that inhabits the story
|
CHARACTER-IZATION: |
-
portrayal of a character's
-
personality
-
physical description
-
beliefs & attitudes
-
personal philosophy
-
developed through
-
actions
-
behaviors
-
dialogue
-
thoughts
-
appearance, wardrobe
-
conveyed by
-
the narrator
-
other characters
-
the character her/himself
-
how characters are developed,
described
-
ethos:
-
morality of person
-
good/evil, does right/wrong
|
CHARACTER
FUNCTIONS: |
-
I.
PROTAGONIST:
-
the main or central character of
the story
-
the "hero" or "heroine"
-
(though not necessarily brave or
courageous)
-
II.
ANTAGONIST:
-
the character or force who
actions
-
oppose those of the Protagonist
-
III.
FOIL:
-
a
minor character
-
who emphasizes the qualities of
another character
-
through implied contrast between
them
-
(foil reflects)
-
IV.
ANTI-HERO:
-
a
person (usually from the
20th-century)
-
who is
ordinary, inglorious, not
courageous, not brave, solitary
(a loner), imperfect
or
flawed
-
with
an inconsistency of
character
-
and
failed goals
-
these characters lack a
consistent personality or
character, self, or identity
|
CHARACTER
TYPES: |
-
ROUND:
-
realistic,
complex, contradictory
-
true-to-life, believable
-
often such characters will
have sufficient motivation
for their actions, behaviors
-
they have more details,
description, and are given
thoughts, feelings, and
perceptions to seem more
3-dimensional
-
they
also
CHANGE,
grow, develop, fall, rise,
develop, and have epiphanies
-
FLAT:
-
stereotypical, 1-dimensional
-
s/he usually has but one
outstanding
characteristic/trait/feature
-
flat characters are NOT
necessarily Stock characters
-
unlike "dynamic" Round
characters, Flat characters do
NOT change;
-
*Flat characters do not
necessarily demean a work; they
serve their purposes,
-
such as background or foil.
-
Otherwise inflated or
expanded,
-
they would distract and
detract from the main
characters and confuse the
action/plot.
-
STOCK:
-
an archetype or stereotype
-
a literary character who
embodies a number of traits
commonly applied to or found in
a particular class or group of
people
-
known typically by an
outstanding quality or trait,
often a dominant virtue or vice:
|
- Types/Genres of Drama:
- Tragedy
- Comedy
- Melodrama, Tragi-comedy
- Farce
- Theater of the Absurd
- drama terms:
- soliloquy
- aside
- monologue
- stage directions
- dramatis personae
- types of stages:
- thrust
- in the round (arena stage)
- proscenium
- black box (flexible stage)
-
link (w/pix),
link
- technical aspects: scene design
- scenery & props
- lights & sound
- costuming
- makeup
- performance
- verbal expression:
- inflection,
projection, diction,...
- non-verbal expression:
- gesture, facial expressions, body
posture/alignment, blocking, movement
- conventions:
- Greek
- English
- realism
- Modern
- Post-Modern
-
Link
Link
Link
Link (ppt)
Link
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