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ELEMENTS of DRAMA
(Basics) |
*McGRAW-HILL'S DRAMA
GLOSSARY*
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ELEMENTS
of DRAMA
- (1) PLOT:
- sequence of events, situation, or conflict that must
be resolved, causes tension among characters
- Is it plausible/credible, how?
- (2) CHARACTER:
- round, stock, flat
- Does the audience care about them? Are they
believable, how?
- (3) ACTING:
- realistic actions, reactions—normal, believable,
credible, interesting, distinctive, how?
- (4) THEME:
- main idea/point of film
- Is it significant, how?
- (5) SETTING:
- time & place of story; clothing, costuming, makeup,
buildings, backgrounds
- How do they reinforce plot, characters, theme?
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ELEMENTS
of DRAMA
- (6) PACE:
- work well or drag, how? too fast, too slow
- (7) MUSIC/SOUND:
- sound creates mood; believe what see b/c in part
what you hear
- How does music/sound contribute to the production?
- (8) CINEMATOGRAPHY/DIRECTING
TECHNIQUES, EFFECTS:
- lighting, positioning; “moving pictures;” special
effects
- How does cinematography contribute to film?
- (9) DIRECTOR:
- style, interpretation, pace, acting, music, costumes
- Has s/he done her/his job?
- (10) VALUE:
- moral, social, psychological value beyond
entertainment?
- Is the entertainment value enough for you to
recommend this production?
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ARISTOTELIAN TRAGEDY
- TRAGEDY:
The imitation of an action, not the telling of
an action; that is, it is a dramatic recreation (mimesis)
rather than narration or simply telling. It demonstrates
what has happened and what may happen under the laws of
probability, of cause-effect; thus, tragedy is different
from and superior to history. The “fear” aroused and purged
in the catharsis relates to these laws.
1. Plot
2. Character
3. Diction
4. Thought |
5. Song
6. Spectacle (costuming, scenery = stagecraft)
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- PLOT:
The most fundamental and important aspect of tragedy,
referring more to the structure or organization of the play
than merely “what happens.”
- probable, believable, inevitable
- arising from the actions of Tragic Hero
- (laws of probability & necessity)
- complex:
- with Recognition (anagnorisis)
- with Reversal of Fortune (peripeteia)
- with suffering
- --> arouses pity & fear in audience (catharsis)
- Plot = #1
- The best plots are those whose
resolutions arise from the construction of the events
rather than from characterization—the laws of
probability and necessity, cause and effect.
- Also, the plot must be a unified whole:
- a beginning, middle, and end: (Freytag's
Pyramid)
- EXPOSITION -->
COMPLICATION -->
CLIMAX -->
- DENOUEMENT -->
RESOLUTION
- The plot must also be self-contained,
with a unity of action, its events operating under the
rules of necessity. Thus, Aristotle frowned upon the
reliance of DEUS EX MACHINA
(see below).
- Aristotle also mentions that tragic plots should be
“of a certain magnitude”; that is, they should possess
universality as well as complexity.
- Complex plots should also have
PERIPETEIA (see below) and
ANAGNORISIS (see
below), the former leading to the latter in a matter of
cause and effect.
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ARISTOTELIAN TRAGEDY
- CHARACTER:
- The tragic character, secondary to plot, should
possess a moral quality, for who should pity the fall of
an evil man?
- The tragic heroes should also be realistic and true
to their type (gender), to themselves (consistency of
character), and to the laws of necessity and
probability.
- While the characters should be realistic, Aristotle
suggests that they should also be “more beautiful,”
idealized, elevated, or ennobled.
TRAGIC
HERO
- not too good (perfect); not too evil
- realistic (true to type/character)
- self-consistent
- fall from happiness (prosperity, glory)
to misery
- tragic error or tragic mistake (not
necessarily a moral issue)
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- THOUGHT, DICTION,
SONG, SPECTACLE:
- These elements are below Plot and Character in order
of importance.
- If the construction, or Plot, of the play is sound,
then the superior poet will not need to rely upon these
or, at the very least, they will take care of
themselves.
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SONG
& DICTION:
- the media of imitation
- Diction = metrical arrangement of the
words
- words appropriate to character, plot, tragedy
- metaphor = mark of genius
- Song = melody, musical elements
- Chorus' songs should be part of the plot, not
mere interludes
- SPECTACLE:
- last in importance
- tragedy does not need to be performed to be
effective
- tragedy can be read for the same eeffect
- (sensory effects)
- costuming
- scenery
- gestures
- voice
- "stagecraft"
- PERIPETEIA:
- A sudden reversal of fortune, or circumstances,
leading to the protagonist’s downfall.
- The peripeteia should be closely
related to the anagnorisis (recognition).
- ANAGNORISIS:
- It means “recognition” or “discovery,”
and Aristotle uses these to denote the turning point in
a drama at which the protagonist recognizes the true
state of affairs, having previously been in error or
ignorance.
- We might say this is the moment in which the “tragic
hero” recognizes his “tragic error” or “tragic mistake.”
- Perhaps, too, we can call this a “moment of
clarity.” For example, Oedipus recognizes that he killed
his father, married his mother, and brought a plague
upon his people.
- DEUS EX MACHINA:
- A weakness in a tragedy or a writer
who relies upon this artifice to resolve the Plot,
rather than the action resolving itself according to the
laws of probability and necessity.
- Literally, it means “god in/from the machine,”
and it involved the lowering of a god onto the stage via
machinery in order to resolve the entanglements of the
situation/plot.
- CATHARSIS:
- The “purging” of pity and fear in the tragic
audience.
- These emotions, feelings are aroused by the action
and assuaged by its resolution.
- PITY = eleos: compassion for
Pathos bearer
- TERROR - FEAR = identification
with Pathos bearer
- PATHOS = Passion, key/religious
suffering
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LINKS
LINKS
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